вєяяу тяαρρєя! (
mytarget) wrote in
sweetdevil2018-10-13 03:30 pm
25TH ♫ | Join in the fun! Let's throw a Party×Party
Hexapath Call Me Out Post
- Sophie Summerhelm, ex-sickly anime waif, certified Good Girl. She's the student of one of the original six heroes, Amelie the Legendary Alchemist. In Hexapath Travellers, she journeys Adelheld on a self-imposed quest to prove herself and her mastery of alchemy. After getting mixed up with the party, they overthrow a conspiracy, summon a god, right wrongs and triumph over evil, all that good stuff. In Hexapath Future she has now replaced the disgraced Amelie as the Royal Alchemist but instead of sticking to one place, she continues to travel Adelheld as she feels continuing to spread happiness with her alchemy is her true calling.
- Nerine Kamille, raised in an orphanage run and funded by the Church of Light. In Hexapath Travellers, she has grown up and taken over the orphanage herself after its previous director had left. Busy as she is, she often requests the Hexaparty run errands for her, but always gives them a bed for the night in return. In Hexapath Future, her orphanage has since closed down in the wake of the Church of Light's scandal. She now works as part of the Adventurer's Guild, handling requests made by citizens and tasks to be assigned to adventurers.
- Plumeria Quinn, née Hazel Haverschaft, is the pampered and educated daughter of a disgustingly rich family. In Hexapath Future, she rebels against her controlling and stifling parents by running away from home and becoming an adventurer to escape an abusive home and an arranged marriage. Has an enormous amount of in-depth theoretical knowledge but little to no practical experience or common sense. A haughty ojou-sama trying her very best.
'most active' design by mistojen

How about a skit? :D Either Sophie or Nerine is good.
[She's just sitting on the ground underneath a tree, leaning back against the trunk. Her posture is as careless as a child's, legs splayed and robe trailing in the dirt. Her sightless gaze isn't fixed on anything in particular, but she seems to be toying absently with something in her hands and singing softly to herself.]
One and two and back to you- four and three but it's not me... how did the rest go?
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[ Seeing Celadon occupying herself isn't exactly unusual and perhaps it's better to leave her well enough alone if there's no visible trouble. But Sophie is Sophie and the only way to make Sophie leave well enough alone is to physically restrain her. So of course she comes over to investigate. ]
Celadon, good morning! What've you got there?
no subject
[Celadon greets her cheerfully enough, although she pauses when answering the question, and instead of responding immediately spends a couple moments carefully feeling the object in her hands before she answers:]
String.
[It does, in fact, appear to be some kind of very thin piece of red silk rope, about six inches long, with a couple oddly-complex little knots in it.]
I think it was something else, once... but it's string now.
no subject
[ She settles down in the dewy morning grass beside Celadon, still peering curiously at the length of rope she's holding. ]
Where'd you find it?
no subject
[She frowns, trying to sort out her loose grasp on the concept of linear time.]
What was that place with the snow and the tall trees? We were there, when I did...
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Do you think we'll need it for anything? You can never have too many nicknacks!
[ Spoken like a girl who absolutely has too many nicknacks. ]
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Ah! I think this is for you.
[She looks proud of herself, and smiles.]
Can you... hold out your wrist, please?